![]() By going for secondary objectives and exploring the map, you'll come across equipment that can change the abilities of different units. Both Heart of the Swarm and Legacy of the Void came up with their own twists on this idea compared to the base game Wings of Liberty, and Nova Covert Ops does the same. Like in previous SC2 games, you have the option of modifying your units between missions. Again, variation seems to be key to the designers. For instance, there's an escape sequence that could easily have been done as a cutscene, but instead the devs have opted to turn it into a shoot 'em up-like sequence. There's also a couple of neat moments where the devs get to show off the Starcraft II engine's flexibility. Starcraft may be labelled a real-time strategy game, but Covert Ops has proper stealth missions where you're sneaking around undetected, keeping an eye out for units that'll see through your cloaking, and avoiding their fields of vision. ![]() As mentioned she's a character with roots in a Splinter Cell-like game that never happened, and those roots become immediately apparent. So far though, the best missions are the ones where you control Nova alone. Because as obvious as these gimmicks are, they ensure variety in a game type that could otherwise get very samey. It's a recipe you'll know well if you've already played other Starcraft II releases, and it's easy to understand why the designers have stuck with it. The base missions typically feature some sort of gimmick - like having to defend against waves of attacking Zerg, only the Zerg are moving through narrow canyons, letting you use the high ground to your advantage. As in the main game, missions vary between the type where you build up your base to mass an army and defeat the enemy, and the ones where you control a single hero unit, maybe alongside a few basic units as well.
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